Monday, November 25, 2013

38- Hosed, Actually

Dane: [GM] You guys hear gunfire from down the corridor those two men just ran from. There's lots of screaming and yelling, so it's reasonable to assume something bad is going down over there.
Joe: [OOC] Translation: Plot happening, guns ready.
Joe: [GR-210] GR dashes off towards the gunfire, lured to the horrific screaming like a moth to a murderous flame.
Soo: [Kali dVostog] Kali looks down at her pistol for a moment and gets a look of revulsion. "I think I'll just tag along in the rear."
Soo: [OOC] I'm thinking that whole nervous shooting thing was a  fair chance for some roleplay. Kali's not used to all this adventuring stuff so it kind of make sense that some of the more aggressive bits would hurt her sensibilities. 
Kyle: [Bailey Hunt] Bailey bolts off towards the danger, pulling out both of his pistols this time. "Stay behind me ma'am and I'm sure y'all be fine."
Ian: [OOC] Ever notice that Bailey's accent kind of fades in and out?
Kyle: [OOC] It's hard to maintain with certain phrases.
Ian: [Mari Shasho] Mari gets off her knees from her cool slidey-gunny thing before and follows the group.
Dane: [GM] The corridor is barely lit but you can see that it spirals downward into the darkness. The floor is a spiraling ramp of sorts downward. As you run along, there's numerous dead bodies of men in snow gear about. Each looks like he died from a savage flurry of blows from something sharp.
Joe: [OOC] Flurry of blows... damn it, they've unlocked 3e DnD monks. We'll have to outwit them by... oh wait, those were pretty messy stat-wise. I think we'll be fine.
Soo: [OOC] 'from something sharp' Joe.
Joe: [OOC] Fine, 3e DnD monks with kamas. Happy?
Kyle: [Bailey Hunt] Bailey rushes past the bodies and continues down the spiral.
Dane: [GM] As you reach the bottom of the spiral, the hallway opens up on a large room lined with columns. The entire space is lit with torches and lamps but most of the light stems from a huge glowing purple portal at the far side of the room. Massive bug-like creatures are skittering out of the portal in massed ranks and a small collection of men in snowsuits are shooting at them in a panic with SMGs and shotguns. The humans appear to be well... losing.
Joe: [OOC] Okay, game-plan time. Do we kill them all or just let one side kill the other then mop it up?
Kyle: [OOC] As this is the first occurence in the story of a legion of bug monsters pouring out of a portal, I'm inclined to believe this is one of those 'we need to run away' situations.
Joe: [OOC] Dane's not going to kill our whole group and he'll just make them infinite. Let's get a huge pile of build points by mowing down a huge lot of them first, THEN running.
Ian: [OOC] This game rewards points by completing the plot, not kills.
Dane: [GM] You guys have long worn out my 'willing to let you metagame' nerve. Give me a second, I'm rolling up initiative as a legion of bugs descends on you.
Soo: [OOC] Is 'legion' a game term, or is he just being melodramatic.
Dane: [GM] Oh gee, there were so many different enemies to roll initiative for, my tracker crashed. BRB yall ^.^
Soo: [OOC] ... we're all about to die, aren't we?
Kyle: [OOC] I think Dane is just being silly, Soo.
Dane: [GM] AH, there we go! It turns out the tracker couldn't handle that many enemies at once. So I just had to run a couple different copies of it and do the actual turn order manually. Oh the burdens of being a GM when the group won't just RUN AWAY.
Joe: [OOC] You're not scaring me Dane.
Dane: [GM] My dice rolls will blot out the sun!
Joe: [OOC] Then we shall calculate modifiers in the shade! I don't care when my turn order is, queue me up for an attack!
Ian: [OOC] NOW we're screwed.
Kyle: [OOC] Hosed, really.
 

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