Monday, March 3, 2014

79- Effing Welcome

Soo: [OOC] So is there an exit to this hallway?
Dane: [GM] The hallways ends in a door at the far end. Stone like the last one.
Kyle: [Bailey Hunt] Bailey ponders the door and checks it for a door opening mechanism.
Dane: [GM] Save you a roll since it's obvious. There's a handle right on the side of it.
Soo: [Kali dVostog] Kali walks over. "Hmm... I don't see a mechanism to unlock this one..."
Ian: [Mari Shasho] Mari pops her head over their shoulders. "Yeah. We had to find that face last time."
Joe: [GR-210] GR taps the door with his leg.
Dane: [GM] The door gives off the dull tapping of solid stone.
Kyle: [OOC] Hmm, the door handle is obvious, but the lock is hidden...
Joe: [OOC] I think we should get back to the surface and see if the expedition crew has any dynamite.
Ian: [OOC] Hmm, yeah. That way we don't have to worry about the lock OR any traps. Just blow the whole mess.
Dane: [GM] For the love of god...
Soo: [OOC] Yeah but we're pretty far under the temple. Do we really want to be blowing off charges? It could collapse on us.
Joe: [OOC] We need some kind of way of triggering the trap like last time.
Ian: [OOC] Yeah but I don't want to risk losing  my gun either. We'll need a fuse.
Soo: [OOC] Oh hey, I still have that minor teleportation spell. We could set the bombs and then light one extra stick and I can teleport it down here from the safety of the surface.
Dane: [GM] Well no, you can only teleport objects you can see to places you can also see. Also: for the love of god.
Kyle: [OOC] No problem. We an have Mari use magic to blast a small hole from here to the top of the temple. That way you can see the bombs down here.
Ian: [OOC] Yeah but if we have a hole, why even bother with Kali's magic and just drop it in?
Joe: [OOC] What if we go around outside the temple. Kill a bunch of stuff until we get an advancement and have someone spend the points on getting a follower who can just go in there with a torch and suicide the bombs. You know, Helm's Deep style.
Soo: [OOC] Somehow I think that would take more time than boring a hole to the top of the temple.
Dane: [GM] I can't effing believe you people.
Ian: [OOC] I'll crunch the numbers. It depends on the toughness of the stone, really.
Kyle: [OOC] You know, we didn't find any loot with those skeletons. Our swag might be in there. Maybe we should try disarming the lock on the door rather than blowing it up, now that I dwell on it.
Ian: [OOC] Good point.
Dane: [GM] THAT'S IT.
Dane: [Danielle] Danielle walks over to the door and pulls the handle. The door, WHICH WAS COMPLETELY UNLOCKED AND NEVER WAS LOCKED, swings open.
Dane: [GM] THERE! NOW CONTINUE THE GODDAMN DUNGEON.
Soo: [OOC] Oh, gee. Thanks Dane!
Dane: [GM] YOU'RE EFFING WELCOME SOO.

2 comments:

  1. I think "to open to unlock" is a typo, but I'm sick, so I could be off.
    Also, I always think it's hypocritical when a GM has traps, and expects his players to not treat everything like a trap. A common GM trait, but aggravating.

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    1. Nope, it was a typo. Got it. Actually this particular one was prompted by an incident I experienced myself when the group had to attend a party in order to meet a villain and went through an utterly complex and elaborate scheme to break into the party with disguises without ever bothering to find out it was an open invitation party. Don't get me wrong, I was GMing and I was happy they managed to make a whole session of content by themselves, but it was funny.

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