Monday, February 3, 2014

67- Logic

Dane: [GM] The truck's breaks squeal as it comes to a stop. An Imperial soldier, part of the dozen or so sent with you as an escort walks around back and informs you that you've reached the ruins.
Kyle: [Bailey Hunt] Bailey staggers out of the truck and sucks in some fresh air. "Can't stand trucks."
Joe: [GR-210] GR hops out next and pokes Bailey's boot. "I thought you hated airships."
Kyle: [Bailey Hunt] "Na too fond'a trucks neither."
Kyle: [OOC] I figure it easier if he just hates all types of transportation. Helps me not forget.
Ian: [Mari Shasho] Mari hops out and lands in some mud, wiggling her toes in her sandals. "Personally I like this place. Kinda homey."
Soo: [Kali dVostog] Kali steps out and looks around. "So this is it, eh?"
Dane: [Danielle] Danielle looks around as well. "There is much humidity here and I fear you may rust master. Please let me know if you require dehumidifying."
Joe: [GR-210] "If I need my fluids drained, you'll be the first one to know, my dear."
Dane: [GM] The temple before you sits in a wide clearing in the jungle. It's a stepped pyramid with a long flight of stairs running up to a small central box on top that looks like a shrine. 
Joe: [OOC] I think we should just  blow a hole in the side and walk in.
Kyle: [OOC] As opposed to the obvious door?
Joe: [OOC] Well duh. Look, the best treasure is always at the bottom of the dungeon. Assuming that, it only makes sense to start as near the to bottom as possible. 
Soo: [OOC] I don't think Mayan-style step pyramids actually had anything inside. I think they were just artificial mountains and the stuff at the top was all that mattered.
Ian: [OOC] True, but in RPGs all cultures built religious structures with massive, convoluted basements purely as a means of hiding lots of treasure and such.
Dane: [GM] Workers from the antiquities office begin to climb the stairs to the pyramid's shrine.
Soo: [Kali dVostog] Kali watches the workers begin to walk away. "Perhaps we should get going, I'd hate to have our prize claimed by that Himmult guy's workers before us."
Joe: [GR-210] "Absolutely not!" GR-210 exclaims "We have to let them go first. That way they all get killed off by the traps so we have less to encounter ourselves."
Soo: [Kali dVostog] But this was a temple at some point, a place of worship and work. Why would it have tons of booby traps? In a tomb I can understand the deterrent to grave-robbing but wouldn't lots of deadly traps be just a huge issue to a building meant to serve an everyday function?
Ian: [Mari Shasho] Mari gives Kali a joking hug. "You're adorable with all your logic and stuff Miss Kali."
Kyle: [Bailey Hunt] "Wha' Mari's gettin' at is that we've gone inta enougha these ta know a pattern."
Dane: [GM] Relentlessly trying to predict me OOC wasn't enough? Now your characters are genre experts?
Ian: [OOC] Well I mean, Mari and Bailey ARE professional adventurers.
Dane: [GM] Fair point.
Dane: [GM] As you stand around talking, a flurry of screams comes from the top of the pyramid. People begin running back down on fire. "Fire traps! Fire traps!" one man yells before falling, burning, down  the the stairs.
Joe: [GM] Nameless workers are the canaries of dungeon diving, at least when you don't have a bard or something.

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